User:Ayyavazi

Hello all,

I'm the initial creator of the Norm-Verse. Originally intended to be a Golden age meets realism kind of world, things quickly spun out of control, which is the best thing that ever happened to me as a GM. And I don't mean thast out of control that happens when your players go radically off the rails and your game falls to pieces, though that happened. I'm talking about things getting so out of control the world was evolving without my input. The players were on the verge of playing the game without me (and in one case, did). This taught me a lot about world design. One lesson was this: Alone, you can make a rockin' campaign setting that your players will likely never fully experience, since their interests lie in the endless expansion of the empty area of your world. Most Gms I know would try to fix this problem by making every part of their campaign setting as developed as possible, which is good for some players. For others, its a disaster waiting to happen. What I found though, was that a collaboratively designed world is much more engrossing, complete, and fun than one that is not. It can have more continuity, more hooks, more fun, more loose ends, and more room for creativity than a closed world can (from what I've seen).

As such, I am pledging to try to make a truly collaborative world-setting that not only captures the creative spirit of untold creators, but also channels it into a world that is internally consistent and wide open to continued growth by future players. I also hope to publish the world setting once it is fleshed out enough and has enough things to do. And don't worry. Anyone who contributes will get credit in the dedication page. I can't guarantee you will get money for your effort, but you will get satisfaction and credit.

Here's hoping we can make this the best Mutants and Masterminds Campaign setting there is!